Source code for boonify

# Graphical interface for BooN design and analysis
# Author: Franck Delaplace
# Creation date: February 2024

# In comments :
# DEF means definition which is a code part gathering functions related to a process or an object definition,
# STEP means main steps
# WARNING is a warning.
# These terms can be used to color comments in PyCharm or else.

import sys
import os
import math
import re
from tabulate import tabulate
import BooNGui.booneries_rc  # resources

import boon
from boon import BooN, SIGNCOLOR, COLORSIGN, EXTSBML, EXTXT
import boon.logic as logic
from boon.logic import LOGICAL, SYMPY, MATHEMATICA, JAVA, BOOLNET

from sympy.logic.boolalg import is_cnf, is_dnf, is_nnf
from sympy.core.symbol import Symbol
from sympy.logic.boolalg import And, Not
from sympy import SOPform, symbols
from sympy.parsing.sympy_parser import parse_expr

from netgraph import EditableGraph
import networkx as nx

from PyQt5.QtWidgets import *
from PyQt5.uic import loadUi
from PyQt5.QtGui import QIcon, QStandardItemModel, QStandardItem
from PyQt5.QtCore import Qt, QSize
from PyQt5.QtCore import QObject, QThread, pyqtSignal
from PyQt5 import QtCore, QtGui, QtWidgets
from PyQt5.QtWebEngineWidgets import QWebEngineView

import matplotlib as mpl
import matplotlib.pyplot as plt
from matplotlib.backends.backend_qt5agg import FigureCanvasQTAgg as FigureCanvas
from matplotlib.figure import Figure

mpl.use("Qt5Agg")

# Parameters
HSIZE: int = 10  # size of the history
STYLE: dict = {"Logical": LOGICAL, "Java": JAVA, "Python": SYMPY, "Mathematica": MATHEMATICA, "BoolNet": BOOLNET}
ICON01: dict = {None: ":/icon/resources/none.svg", True: ":/icon/resources/true.svg", False: ":/icon/resources/false.svg"}  # True/False icons
MODELBOUND: int = 8  # Size bound of the dynamics model in terms of variables.

# Node names for the pattern network
REG: str = '\u03b1'  # lambda
POS: str = '\u03b2'  # alpha
NEG: str = '\u03bb'  # beta

# Integer regular expression
INTPAT: str = r"\s*-?[0-9]+\s*"


[docs] class Boonify(QMainWindow): """Main Class of the GUI""" def __init__(self): super(Boonify, self).__init__() loadUi('BooNGui/boonify.ui', self) self.setGeometry(600, 100, 800, 800) # STEP: initialize the Gui state self.boon = BooN() # Current BooN self.filename = "" # Current filename self.history = [None] * HSIZE # History self.hindex = 0 # Index of the last BooN added in the history. self.hupdate = False # Flag determining whether the history is updated. self.saved = True # Flag determining whether the current BooN is saved. self.QView = None # Widget of the View self.QStableStates = None # Widget of the stable states self.QModel = None # Widget of the dynamics model self.QControllability = None # Widget of the controllability self.editgraph = None # Graph for the edition self.disablecallback = True # Flag indicating whether the BooN design callback function is enabled, initially disabled (True) because the editgraph is not set up. self.designsize = 2. # Size related to the EditableGraph and used for many parameters. It is modified when the window is rescaled to let the nodes and edges width invariant. self.display_saved_flag() # Show the save flag in the status bar # STEP: Connect callback functions to Menu # File self.ActionOpen.triggered.connect(self.open) self.ActionSave.triggered.connect(self.save) self.ActionSaveAs.triggered.connect(self.saveas) self.ActionImport.triggered.connect(self.importation) self.ActionExport.triggered.connect(self.exportation) self.ActionQuit.triggered.connect(self.quit) # Help self.ActionHelp.triggered.connect(self.help) self.ActionUndo.triggered.connect(self.undo) self.ActionRedo.triggered.connect(self.redo) # Network self.ActionView.triggered.connect(self.view) self.ActionModel.triggered.connect(self.model) self.ActionStableStates.triggered.connect(self.stablestates) self.ActionControllability.triggered.connect(self.controllability) # STEP: Initialization of a thread for long run application --> controllability # The thread is created and started. self.worker = Threader() # STEP: Initialize the Canvas for network design fig = plt.figure() # plt.figure is necessary to create a manager manager = fig.canvas.manager self.canvas = FigureCanvas(fig) self.canvas.axes = self.canvas.figure.add_subplot(111) self.canvas.figure.subplots_adjust(left=0, bottom=0, right=1, top=1) # Adjust the window s.t. the network fully fills it. self.canvas.figure.canvas.manager = manager # Assign the manager in the canvas to be accessible by EditGraph. # STEP: Enable key_press_event events for using EditGraph: self.canvas.setFocusPolicy(QtCore.Qt.ClickFocus) self.canvas.setFocus() # STEP: Insert the network design figure in the main window. self.DesignCanvas.addWidget(self.canvas) # STEP: set up network design self.setup_design() # DEF: NETWORK DESIGN
[docs] def setup_design(self): """Set up of the editable graph.""" self.disablecallback = True # Disable the design callback during the set-up. # STEP: Creation of the pattern-network used for edge styling. # To prevent its inclusion in the BooN, the variable names are strings while the other nodes are integers or symbols. # network structure: NEG <--[-]-- REG --[+]--> POS g = nx.DiGraph([(REG, POS), (REG, NEG)]) edge_color = {(REG, POS): SIGNCOLOR[1], (REG, NEG): SIGNCOLOR[-1], (NEG, NEG): SIGNCOLOR[-1], (POS, POS): SIGNCOLOR[1]} positions = {NEG: (0.25, 0.045), REG: (0.5, 0.045), POS: (0.75, 0.045)} # STEP: Extend this network by adding the interaction graph of the current BooN. ig = self.boon.interaction_graph # Get the IG. g.add_nodes_from(ig.nodes()) g.add_edges_from(ig.edges()) # STEP: find the edge color from signs. signs = nx.get_edge_attributes(ig, 'sign') edge_color.update({edge: SIGNCOLOR[signs[edge]] for edge in signs}) # Transform sign in color. positions.update(self.boon.pos) # Complete the position. # STEP: Convert the module ids to string labeling the edge. modules = nx.get_edge_attributes(ig, 'module') modules = {edge: " ".join([str(module) for module in modules[edge]]) for edge in modules} # STEP: Define the editgraph. self.canvas.axes.clear() self.canvas.axes.set_xlim(-1000, 1000) # WARNING : the definition of EditableGraph is the same as the definition in resizeEvent function. Any modification of one must be reported to the other. self.editgraph = EditableGraph(g, node_labels=True, node_color='antiquewhite', node_edge_color='black', node_label_fontdict=dict(family='sans-serif', color='black', weight='semibold', fontsize=11), node_layout=positions, node_size=self.designsize, node_edge_width=self.designsize / 4, node_label_offset=(0., 0.025 * self.designsize), edge_width=self.designsize / 2, arrows=True, edge_labels=modules, edge_label_position=0.75, edge_label_fontdict=dict(family='sans-serif', fontweight='bold', fontsize=8, color='royalblue'), edge_color=edge_color, ax=self.canvas.axes) self.disablecallback = False # Enable the design callback.
[docs] def design(self): """interaction graph design callback.""" # The function captures the events of the EditableGraph and completes the BooN. if self.disablecallback: return # Check whether the callback is enabled otherwise return. # DEF: Definition of the interaction graph of the network from the drawing. # The graph was derived from the graph drawing process. # Arc signs are associated with their color. # Only nodes with a label are used to define the graph. # STEP: Find consistent nodes corresponding to the variables in the BooN. # Consistent nodes are symbols or integers. # Dictionary of consistent nodes id:symbol, where the symbol is defined from the node label. # Recall that only the labeled nodes are kept in editgraph.node_label_artists. The unlabelled nodes are not considered. # WARNING: As nodes of the pattern network are strings, they are never selected as consistent nodes. idvar = {idt: symbols(text.get_text()) for idt, text in self.editgraph.node_label_artists.items() if isinstance(idt, int | Symbol)} # Function setting edges in symbolic form where nodes are all symbols. def symbolic(edge): """set edges in symbolic form where node labels are symbols""" return idvar[edge[0]], idvar[edge[1]] # STEP: Select the edges with consistent nodes. The other edges cannot be included in the IG. edges = {(src, tgt) for src, tgt in self.editgraph.edge_artists.keys() if src in idvar and tgt in idvar} # STEP: define the positions of nodes. The positions are kept in a dictionary { node:pos ..} edit_pos = self.editgraph.node_positions pos = {idvar[idt]: edit_pos[idt] for idt in idvar} # STEP: Find signs from the edge colors. # WARNING: The face color is (r,g,b,a) while the sign colors are (r,g,b). Hence a must be removed. edge_attributes = self.editgraph.edge_artists signs = {edge: COLORSIGN[edge_attributes[edge].get_facecolor()[0:3]] for edge in edges} # STEP: Determination of the modules from edge label. edge_labels = self.editgraph.edge_label_artists modules = {} for edge in edges: try: label = edge_labels[edge].get_text() # A module is a list of signed integers separated by spaces. The labels that are not integers are not considered. modularity = {int(module) for module in list(label.split(" ")) if re.match(INTPAT, module)} if modularity: # re-set the label sign w.r.t. the edge sign, used if the user does not properly define the labels. match signs[edge]: case 1: # Positive modularity = {abs(module) for module in modularity} case -1: # Negative modularity = {-abs(module) for module in modularity} case 0: # undefined (both) - non-monotone interaction pass modules.update({symbolic(edge): modularity}) else: modules.update({symbolic(edge): {signs[edge]}}) except KeyError: # No edge labels = no modules ⇒ the module is the sign. modules.update({symbolic(edge): {signs[edge]}}) # STEP: Convert the edges symbolically for signs. # WARNING: as signs dict is previously used for determining the modules with string as keys, the conversion can only be achieved here. signs = {symbolic(edge): signs[edge] for edge in signs} # DEF conversion of the IG to BooN # STEP: Define the ig from the editable graph. ig = nx.DiGraph() ig.add_nodes_from(idvar.values()) # add nodes for edge in signs: # add edges ig.add_edge(edge[0], edge[1], sign=signs[edge], module=modules[edge]) # STEP: Convert the ig to BooN. try: self.boon.from_ig(ig) # Find the BooN from the ig. except ValueError: # To prevent the transient error due to edge labeling. pass # STEP: Store positions. self.boon.pos = pos # DEF: Update the history and refresh the open windows. self.add_history() if self.hupdate: self.refresh()
[docs] def resizeEvent(self, event, **kwargs): """Modify graph parameters so that node and edge widths are invariant to window resizing.""" # STEP: Fix the size related to the network design width = self.frameGeometry().width() height = self.frameGeometry().height() self.designsize = min(round(1350 / min(width, height), 1), 2.5) # heuristic function providing the designsize w.r.t. to window size. # STEP: retrieve all parameters of editgraph positions = self.editgraph.node_positions edge_color = {edge: self.editgraph.edge_artists[edge].get_facecolor() for edge in self.editgraph.edge_artists} modules = {edge: self.editgraph.edge_label_artists[edge].get_text() for edge in self.editgraph.edge_label_artists} node_labels = {idt: text.get_text() for idt, text in self.editgraph.node_label_artists.items()} # STEP: Define a new Editable graph with size updated. g = nx.DiGraph() g.add_nodes_from(self.editgraph.nodes) g.add_edges_from(self.editgraph.edges) self.canvas.axes.clear() # WARNING : the definition of EditableGraph is the same as the definition in setup_design function. Any modification of one must be reported to the other. self.editgraph = EditableGraph(g, node_labels=node_labels, # node labels must be explicitly defined to avoid unwanted integer labeling. node_color='antiquewhite', node_edge_color='black', node_label_fontdict=dict(family='sans-serif', color='black', weight='semibold', fontsize=11), node_layout=positions, node_size=self.designsize, node_edge_width=self.designsize / 4, node_label_offset=(0., 0.025 * self.designsize), edge_width=self.designsize / 2, arrows=True, edge_labels=modules, edge_label_position=0.75, edge_label_fontdict=dict(family='sans-serif', fontweight='bold', fontsize=8, color='royalblue'), edge_color=edge_color, ax=self.canvas.axes)
# DEF: FILE MANAGEMENT
[docs] def open(self): """Open the file dialog.""" filename = QFileDialog.getOpenFileName(self, "Open file", "", "Boon Files (*.boon);; All Files (*);;") if filename: self.filename = filename[0] self.boon.load(filename[0]) self.refresh() self.setup_design() self.history_raz() # clear history
[docs] def save(self): """Save file dialog.""" if self.filename: self.boon.save(self.filename) self.display_saved_flag() # update the saved flag else: self.saveas()
[docs] def saveas(self): """Save as the file as dialog.""" filename = QFileDialog.getSaveFileName(self, "Save", "", "Boon Files (*.boon);; All Files (*);;") if filename: self.filename = filename[0] self.boon.save(self.filename) self.display_saved_flag() # update the saved flag
[docs] def importation(self): """Import file dialog.""" filename = QFileDialog.getOpenFileName(self, "Import from files", "", "Text or SBML Files (*.txt *.xml *.sbml);; All Files (*);;") if filename: self.filename = None # no file name since the BooN is not saved in the internal format. _, extension = os.path.splitext(filename[0]) match extension: case ".txt": self.boon.from_textfile(filename[0]) case ".sbml": self.boon.from_sbmlfile(filename[0]) case ".xml": self.boon.from_sbmlfile(filename[0]) case _: QMessageBox.critical(self, "File extension error", f"The extension is unknown. \nFound {extension}\nAdmitted extension: .txt, .sbml, .xml") self.refresh() self.setup_design() self.history_raz() # clear history
[docs] def exportation(self): """Export file dialog.""" filename = QFileDialog.getSaveFileName(self, "", "Export to text file.", "Text Files (*.txt);; All Files (*);;") if filename: self.boon.to_textfile(filename[0])
[docs] def quit(self): """Quit application.""" # check if the BooN is saved if self.saved: quitting = True else: # Otherwise, ask whether it must be saved. reply = QMessageBox.question( self, "Quit", "Are you sure you want to quit? \nThe BooN is not saved.", QMessageBox.Save | QMessageBox.Close | QMessageBox.Cancel, QMessageBox.Save) match reply: case QMessageBox.Save: self.save() quitting = True case QMessageBox.Close: quitting = True case QMessageBox.Cancel: quitting = False case _: quitting = False if quitting: app.quit()
# noinspection PyMethodOverriding
[docs] def closeEvent(self, event): """Close window""" self.quit() event.ignore() # WARNING: If the application is closed when quit() is triggered, this line will not be executed.
# DEF: HISTORY MANAGEMENT
[docs] def history_raz(self): """Clear the history.""" self.history = [None] * HSIZE # History cleaning self.hindex = 0 # Index of the last BooN added in the history self.add_history() # Initialize the history with the current BooN self.hupdate = False # Flag determining whether the history is updated self.display_saved_flag() # The BooN is saved.
[docs] def undo(self): """Undo operation.""" hindex = (self.hindex - 1) % HSIZE if self.history[hindex]: self.disablecallback = True # Prevent disruptive updates by disabling callback. self.boon = self.history[hindex] # restore the previous BooN self.hindex = hindex # update the history index self.refresh() self.setup_design()
[docs] def redo(self): """Redo operation.""" hindex = (self.hindex + 1) % HSIZE if self.history[hindex]: self.disablecallback = True # Prevent disruptive updates by disabling callback. self.boon = self.history[hindex].copy() # copy the current Boon self.hindex = hindex self.refresh() self.setup_design()
[docs] def add_history(self): """Add current BooN to the history.""" hindex = self.hindex if self.boon != self.history[hindex]: # WARNING: The BooN comparison operates on descriptors only, not on positions. self.disablecallback = True # Prevent disruptive updates by disabling callback. self.hupdate = True # Descriptor is changed. hindex = (hindex + 1) % HSIZE # Update the history self.history[hindex] = self.boon.copy() self.hindex = hindex if self.history[hindex] and self.history[hindex].desc: # The current BooN is modified self.display_saved_flag(False) self.disablecallback = False # Enable the design callback else: self.hupdate = False # No changes.
# PRINT THE HISTORY # self.show_history()
[docs] def show_history(self): """Display the history. Used to debug the history management.""" view = [([i] if i == self.hindex else i, tabulate([(var, logic.prettyform(eq, theboon.style)) for var, eq in theboon.desc.items()], tablefmt='plain') if theboon else '-') for i, theboon in enumerate(self.history)] os.system('cls') print(tabulate(view, tablefmt='grid'))
[docs] def refresh(self): """Refresh the opened widgets.""" if self.QView and self.QView.isVisible(): # Refresh the BooN View if opened. self.QView.initialize_view() if self.QStableStates and self.QStableStates.isVisible(): # Refresh the stable states View if opened. self.QStableStates.stablestates() if self.QModel and self.QModel.isVisible(): # Refresh the Model view if opened. self.QModel.modeling() if self.QControllability and self.QControllability.isVisible(): # Refresh the Controllability View if opened. self.QControllability.initialize_controllability()
# DEF: WIDGETS OPENING
[docs] def help(self): """Help View""" thehelp = Help(self) thehelp.show()
[docs] def view(self): """BooN View""" self.QView = View(self) self.QView.show()
[docs] def stablestates(self): """Stable States View""" self.QStableStates = StableStates(self) self.QStableStates.show()
[docs] def model(self): """Model View""" if len(self.boon.variables) > MODELBOUND: QMessageBox.critical(self, "No Model", f"The number of variables exceeds {MODELBOUND}.\nThe model cannot be drawn.") return self.QModel = Model(self) self.QModel.show()
[docs] def controllability(self): """Controllability View""" self.QControllability = Controllability(self) self.QControllability.show()
def display_saved_flag(self, val: bool = True): NOTSAVED: str = '\u2B24' # Large black circle SAVED: str = '\u25CB' # Large empty circle self.saved = val if self.saved: self.statusBar().showMessage(SAVED) else: self.statusBar().showMessage(NOTSAVED)
# DEF: WIDGET CLASSES
[docs] class Help(QMainWindow): """Help Class used for showing help.""" def __init__(self, parent=None): super(Help, self).__init__(parent) loadUi('BooNGui/help.ui', self) self.setMinimumSize(QSize(600, 600)) self.CloseButton.clicked.connect(lambda _: self.close()) self.web = QWebEngineView(self) self.WebContainer.addWidget(self.web) with open('BooNGui/Help.html', 'r') as f: html = f.read() self.web.setHtml(html)
[docs] class View(QDialog): """View Class used for showing the BooN formula in a table.""" def __init__(self, parent=None): super(View, self).__init__(parent) loadUi('BooNGui/view.ui', self) self.setGeometry(300, 300, 750, 500) self.style = LOGICAL # Style of the formulas self.parent = parent # parent = Boonify class self.formulas = None # formulas of BooN # STEP: Set the functions related to signals self.CloseButton.clicked.connect(lambda _: self.close()) self.DnfButton.clicked.connect(self.convertdnf) # STEP: Combox Box of style. self.Style.activated.connect(self.cb_styling) # STEP: Forbid the edition of BooNContent. self.BooNContent.setEditTriggers(QtWidgets.QTableWidget.NoEditTriggers) # STEP: Resize columns of the table to content. self.BooNContent.setColumnWidth(1, 500) # STEP: Fix size of the formula columns. header = self.BooNContent.horizontalHeader() header.setSectionResizeMode(QHeaderView.Stretch) header.setSectionResizeMode(0, QHeaderView.ResizeToContents) header.setSectionResizeMode(1, QHeaderView.ResizeToContents) header.setStretchLastSection(True) header.setSectionResizeMode(2, QHeaderView.Interactive) self.initialize_view()
[docs] def initialize_view(self): """Fill the table.""" theboon = self.parent.boon # STEP: Initialize the formula fields. nbrow = len(theboon.desc) self.BooNContent.setRowCount(nbrow) self.formulas = [QLineEdit() for _ in range(nbrow)] for f in self.formulas: f.editingFinished.connect(self.change_formula) f.setFrame(False) # STEP: Fill the table for row, var in enumerate(theboon.desc): item = QTableWidgetItem(str(var)) item.setTextAlignment(Qt.AlignCenter) self.BooNContent.setItem(row, 1, item) # variable self.formulas[row].setText(logic.prettyform(theboon.desc[var], style=self.style)) self.BooNContent.setCellWidget(row, 2, self.formulas[row]) # formula if is_dnf(theboon.desc[var]): # type of the formula form = "DNF" elif is_cnf(theboon.desc[var]): form = "CNF" elif is_nnf(theboon.desc[var]): form = "NNF" else: form = "ALL" item = QTableWidgetItem(form) item.setTextAlignment(Qt.AlignHCenter) self.BooNContent.setItem(row, 0, item)
[docs] def change_formula(self): """Update the BooN from a formula change.""" row = self.BooNContent.currentRow() # get the current modified row text = self.formulas[row].text() # get the text of the lineedit formula try: formula = parse_expr(text) # parse the input except SyntaxError: QMessageBox.critical(self, "SYNTAX ERROR", "Syntax Error.\nThe formula is not changed.") return if isinstance(formula, bool): # Determine whether a new variable is used. variables = set() else: variables = formula.free_symbols diff = variables.difference(self.parent.boon.variables) if diff: QMessageBox.critical(self, "VARIABLES ERROR", f"The following variables do not exist:\n{diff}\nThe formula is not changed.") return variable = list(self.parent.boon.desc.keys())[row] self.parent.boon.desc[variable] = formula # update the BooN # Refresh open widgets and editgraph. self.parent.refresh() self.parent.setup_design()
[docs] def cb_styling(self): """Style from combo box selection""" self.style = STYLE[self.Style.currentText()] self.initialize_view() # Refresh the view.
[docs] def convertdnf(self): """Convert the BooN into DNF.""" self.parent.boon.dnf() self.initialize_view() # Refresh the view.
[docs] class StableStates(QDialog): """Class to handle stable states computation.""" def __init__(self, parent=None): super(StableStates, self).__init__(parent) loadUi('BooNGui/stablestates.ui', self) self.setGeometry(300, 300, 500, 700) self.parent = parent self.style = 'Icon Boolean' self.datamodel = None # Button and Combo Box self.CloseButton.clicked.connect(lambda _: self.close()) self.Style.activated.connect(self.cb_styling) # shrink the header to size Hheader = self.StableStatesPanel.horizontalHeader() Hheader.setSectionResizeMode(QHeaderView.ResizeToContents) self.stablestates()
[docs] def cb_styling(self): """Select style from combo box selection""" self.style = self.Style.currentText() self.stablestates() # Refresh the stable states view.
[docs] def stablestates(self): """Compute stable states and arrange the view.""" theboon = self.parent.boon variables = theboon.variables stablestates = theboon.stable_states # Define a model of data to store stable states. self.datamodel = QStandardItemModel() self.datamodel.setRowCount(len(variables)) self.datamodel.setVerticalHeaderLabels([str(var) for var in variables]) # Fill the table. for stable in stablestates: column = [] for var in variables: icon = QIcon() icon.addPixmap(QtGui.QPixmap(ICON01[stable[var]]), QtGui.QIcon.Normal, QtGui.QIcon.Off) icon.pixmap(QSize(64, 64)) match self.style: # define the view from the style case 'Icon': item = QStandardItem(icon, "") case 'Icon Boolean': item = QStandardItem(icon, str(stable[var])) case 'Icon 0-1': item = QStandardItem(icon, str(int(stable[var]))) case 'Boolean': item = QStandardItem(str(stable[var])) case '0-1': item = QStandardItem(str(int(stable[var]))) case _: item = QStandardItem("None") item.setTextAlignment(Qt.AlignCenter) column.append(item) self.datamodel.appendColumn(column) self.StableStatesPanel.setModel(self.datamodel)
[docs] class Model(QMainWindow): """Class to handle model of dynamics.""" def __init__(self, parent=None): super(Model, self).__init__(parent) loadUi('BooNGui/model.ui', self) self.setGeometry(300, 300, 600, 600) self.CloseButton.clicked.connect(lambda _: self.close()) # STEP: initialize attributes self.parent = parent self.mode = boon.asynchronous self.layout = boon.hypercube_layout # STEP: Connect Matplotlib widget self.canvas = FigureCanvas(Figure()) self.ModelCanvas.addWidget(self.canvas) self.canvas.axes = self.canvas.figure.add_subplot(111) # STEP: connect functions to signals. # Radio Button to select the mode self.AsynchronousButton.clicked.connect(self.rb_mode) self.SynchronousButton.clicked.connect(self.rb_mode) # Network layout Combo box self.NetworkLayout.activated.connect(self.cb_network_layout) # STEP: Modeling self.modeling()
[docs] def rb_mode(self): """Mode selection from radio button box.""" if self.AsynchronousButton.isChecked(): self.mode = boon.asynchronous elif self.SynchronousButton.isChecked(): self.mode = boon.synchronous else: pass self.modeling()
[docs] def cb_network_layout(self): """Determine the layout of the network model from the combo box.""" layout = self.NetworkLayout.currentText() match layout: case "Hypercube": self.layout = boon.hypercube_layout case "Circular": self.layout = nx.circular_layout case "Spring": self.layout = nx.spring_layout case "Kamada Kawai": self.layout = nx.kamada_kawai_layout case "Random": self.layout = nx.random_layout case _: logic.errmsg("Internal Error - Unknown layout - Please contact the development team", "cb_network_layout") self.modeling()
[docs] def modeling(self): """Compute the model of dynamics.""" self.canvas.axes.clear() self.canvas.axes.axis('off') model = self.parent.boon.model(mode=self.mode) if model.number_of_nodes() == 0: # Empty datamodel = empty BooN return layout = self.layout(model) self.parent.boon.draw_model(model, pos=layout, ax=self.canvas.axes) self.canvas.draw_idle()
[docs] class Controllability(QMainWindow): """Controllability class""" def __init__(self, parent=None): super(Controllability, self).__init__(parent) loadUi('BooNGui/controllability.ui', self) self.setGeometry(900, 300, 800, 600) self.parent = parent self.actions = None # current control actions self.row = None # row number corresponding to the selected solutions self.initialize_controllability()
[docs] def initialize_controllability(self): """Initialize the controllability widget.""" theboon = self.parent.boon variables = theboon.variables nbrow = len(theboon.desc) # STEP : set the controllability as the function of the thread self.parent.worker.apply(self.controllability) # STEP: Initialize Destiny page self.Destiny.setRowCount(nbrow) self.Destiny.resizeColumnToContents(0) # fit size to content self.Destiny.horizontalHeader().setStretchLastSection(True) # fill the destiny table for row, var in enumerate(variables): # Add variable name item = QTableWidgetItem(str(var)) item.setTextAlignment(Qt.AlignCenter) self.Destiny.setItem(row, 0, item) # Add a status for each variable statusbox = QComboBox(self) # item of the status box statusbox.addItems(["None", "True", "False"]) # possible status # insert icons for each status icon = QIcon(ICON01[None]) # icon for None icon.pixmap(QSize(64, 64)) statusbox.setItemIcon(0, icon) icon = QIcon(ICON01[True]) # icon for True icon.pixmap(QSize(64, 64)) statusbox.setItemIcon(1, icon) icon = QIcon(ICON01[False]) # icon for False icon.pixmap(QSize(64, 64)) statusbox.setItemIcon(2, icon) # insert the status box in the table and connect it self.Destiny.setCellWidget(row, 1, statusbox) statusbox.currentTextChanged.connect(self.destiny_to_observers) # STEP: Initialize the observer page self.Observers.setRowCount(nbrow) self.Observers.horizontalHeader().setStretchLastSection(True) # fill the observer table for row, var in enumerate(variables): obschkbox = QTableWidgetItem(str(var)) # add checkbox obschkbox.setText(str(var)) obschkbox.setFlags(Qt.ItemIsUserCheckable | Qt.ItemIsEnabled) obschkbox.setCheckState(Qt.Unchecked) self.Observers.setItem(row, 0, obschkbox) # STEP: Define signals self.Observers.itemClicked.connect(self.observers_to_destiny) self.ControlButton.clicked.connect(self.parent.worker.run) self.ControlActions.clicked.connect(self.select_action) self.ActButton.clicked.connect(self.actupon) # STEP: Set the destiny page as default self.ControlPanel.setCurrentIndex(0) # STEP: Set size of columns # fit to content for ControlPanel for i in range(self.ControlPanel.count()): self.ControlPanel.widget(i).adjustSize() # fit to content for ControlActions header = self.ControlActions.header() header.setSectionResizeMode(QHeaderView.ResizeToContents) header.setStretchLastSection(True)
[docs] def destiny_to_observers(self, label: str): """Modify the observer w.r.t. the destiny change.""" row = self.Destiny.currentRow() item = self.Observers.item(row, 0) if label == "None": item.setCheckState(Qt.Unchecked) else: item.setCheckState(Qt.Checked)
[docs] def observers_to_destiny(self, chkitem): """Modify the destiny w.r.t. the observer change""" row = chkitem.row() if chkitem.checkState() == Qt.Unchecked: combobox = self.Destiny.cellWidget(row, 1) combobox.setCurrentText("None")
[docs] def controllability(self): """Compute the control actions based on the destiny and the observers.""" self.row = None theboon = self.parent.boon variables = list(theboon.variables) # STEP: Get the observers controlledvars = set() for row in range(self.Observers.rowCount()): item = self.Observers.item(row, 0) if item.checkState() == Qt.Checked: pass else: controlledvars.add(variables[row]) # STEP: Get the query formula query = {} for row in range(self.Destiny.rowCount()): combobox = self.Destiny.cellWidget(row, 1) match combobox.currentText(): case "None": pass case "True": query.update({variables[row]: True}) case "False": query.update({variables[row]: False}) # STEP: Convert the state profiles into minterm formula = SOPform(query.keys(), [query]) # Check whether the query must be reached or avoid. match self.QueryType.currentText(): case "Reach": pass case "Avoid": formula = Not(formula) # STEP: Add control boonctrl = theboon.copy() boonctrl.control(controlledvars, controlledvars) # STEP: Interpret the modality of the query (possibility, necessity). if self.Possibility.isChecked(): # Possibility possibility = boonctrl.possibly(formula) else: possibility = True if self.Necessity.isChecked(): # Necessity necessity = boonctrl.necessary(formula, trace=self.Trace) else: necessity = True destiny = And(possibility, necessity) # STEP: Destify the controlled BooN and transform the solutions into control actions (var, Boolean Value) core = BooN.destify(destiny, trace=self.Trace) self.actions = boon.core2actions(core) # STEP: Define the tree model to show the resulting actions. treemodel = QStandardItemModel(0, 2) # Add 2 columns treemodel.setHeaderData(0, Qt.Horizontal, "Variable") treemodel.setHeaderData(1, Qt.Horizontal, "Boolean value") root = treemodel.invisibleRootItem() match self.actions: case []: # No actions item = QStandardItem("No action found.") root.appendRow(item) case [[]]: # The destiny profile is already obtained item = QStandardItem("The marking profile already exists.") root.appendRow(item) case _: # Compute the control actions. for i, actions in enumerate(self.actions, 1): # create the root solution rootactions = QStandardItem("Solution {:2d}".format(i)) # add the control actions of this solution for action in actions: # a control action is displayed as: variable + Boolean icon + Boolean value variable = QStandardItem(str(action[0])) icon = QIcon(ICON01[action[1]]) icon.pixmap(QSize(64, 64)) value = QStandardItem(icon, str(action[1])) rootactions.appendRow([variable, value]) # append the solution to the tree model root.appendRow(rootactions) self.ControlActions.setModel(treemodel) # set the data model to tree widget enabling its display. self.ControlActions.expandAll()
[docs] def select_action(self, arg): """Keep the selection solution""" self.row = arg.parent().row() if arg.parent().row() > -1 else arg.row()
[docs] def actupon(self): """Apply the selection actions on the BooN.""" if self.row is not None and self.actions: for action in self.actions[self.row]: (variable, value) = action self.parent.boon.desc[variable] = value self.parent.add_history() self.parent.setup_design() self.parent.refresh() self.close()
[docs] class Threader(QObject): """Class executing a thread to run an application.""" finished = pyqtSignal() def __init__(self, app=lambda: None): super().__init__() self.app = app # Create the thread self.thread = QThread() self.moveToThread(self.thread) self.thread.start()
[docs] def run(self): """run the application""" self.app() # run the application self.finished.emit() # Emit the end signal
[docs] def apply(self, app): """Fix the application running in the thread.""" self.app = app
[docs] def quit(self): """terminate the thread""" self.thread.quit()
# DEF: MAIN if __name__ == "__main__": app = QApplication(sys.argv) boonify = Boonify() callback = boonify.canvas.mpl_connect('draw_event', lambda _: boonify.design()) boonify.show() sys.exit(app.exec_())